Kohort
We predict the future for mobile games with cohort-based forecasting.
Published Aug 14, 2026
| Starting Price | Published per-title pricing available from the vendor | Not publicly listed (sales-led) | Not publicly listed (sales-led) |
| Primary Use Case | Mobile game studios using forecasting and automated alerting to inform UA decisions | Teams needing attribution and cohort ROAS with cross-platform measurement | Subscription-focused apps needing payback/LTV analytics |
| Key Capability | Cohort-based long-horizon forecasting and campaign-level signals | Integrated measurement and cohort analytics for gaming | LTV/payback modeling for subscription economics |
| Key Weakness | Limited independent reviews; limited public security documentation | May be more MMP-centric than a forecasting orchestrator for finance teams | Less tailored to ad-monetized mobile games than gaming-first tools |
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Where Kohort likely differentiates
Where alternatives may be stronger
Pricing and procurement
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